Error checking

Every BDD Component has an inbuilt error checking. After each build in Unity3D, or after a BDD Component is attached to the integration test, the component runs the checks for errors. If an error is detected, it appears inside the inspector of the component.

The BDD Extension Runner has an inbuilt error checking too, and it runs after every built in Unity3D or every time a BDD Component is attached or removed. If an error is detected, it appears inside the inspector of the BDD Extension Runner.

For a detailed list of the errors and their possible fixes, read here.

Back to: Dynamic BDD Methods signature Read next: The BDD Extension Runner options

 

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