Here we are adding the code to avoid more than a cube at a time.
public void OnCreate()
if (GameObject.FindWithTag(CUBE) == null)
{
Transform cube = Instantiate(this.CubePerefab, transform);
cube.name = "object for test";
}
}
As you can see, the code is a little different from the final version of this method. In fact, in the final version there is one more line:
WarningMessage.SetActive(false);
However, there are not other Acceptance Criteria that ask us to modify the behaviour of the “Create” button. Why that line appears in the final version of the code?
Back to: Test 02 | Read next: Test 04 |